The Need for Speed: Tackling Latency Issues in Networking

October 11, 2023  •  EPISODE 191

What causes internet lag, and how can we fix it? In this episode of Science LIVE, Roger Billings breaks down the science of latency and why it’s key to faster, smoother connections. Learn how cutting-edge technology is solving delays in streaming, gaming, and communication. Discover what’s next for the future of high-speed networking!

About DrB

Dr. Roger Billings is a visionary innovator whose work has touched the lives of millions of students and transformed the landscape of education. Widely known as “DrB” to the countless kids who benefit from his groundbreaking Acellus learning system, Dr. Billings has dedicated his life to advancing education through technology. As part of DrB’s lifelong commitment to supporting education, Science LIVE was launched as a way to “give back” by mentoring students in conjunction with the Roger Billings Scholarship Program.


Read more about DrB » 
About the Roger Billings Scholarship Program »

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10 Comments

  1. Jeremiah

    This makes so much sense. Thank you for explaining this concept.

    Reply
  2. Isabella

    “Need For Speed” suena genial! Me parece interesante como prolemas como el lag en los video juegosjuegos o el buffering al ver videos se deben a algo llamado “latencia”. Basicamente, es el retraso en el envio de informancion, y aprender a solucionarlo haria que internet fuera mucho mas rapido. Esto explica por que se me congelan los juegos!

    Reply
  3. Micah

    Tobis is such a good teacher

    Reply
  4. Tumi

    Nice and cool👍

    Reply
  5. Kira

    Tobias is a great explainer.

    Reply
  6. Dakota

    Very cool!

    Reply
  7. Nylah

    I really liked Dr. Johns talk about the spider stuff

    Reply
  8. Sherif

    Can’t wait to see more video’s!

    Reply
  9. Jada

    I liked Tobias’s story. it was very interesting and entertaining.

    Reply
  10. Elexi

    I wonder if you could use that all-output technology for the internet, with some modifications, of course. Otherwise, the data would quickly fill up the whole internet and it would get stuck in loops.

    Reply

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